"Broken Sword - the Smoking Mirror" sees intrepid
adventurer's George Stobbart and Nico Collard
embroiled in a whole new mystery. On their quest,
they will do battle with a deadly crime syndicate and
an ancient Mayan cult, intent on destroying mankind.
As with "Broken Sword - the Shadow of the Templars"
George and Nico's adventure takes them around the
world on a journey where death and danger lurk around
every corner...
Gameplay advances:
Many more puzzles
Faster pace of gameplay
Refined user interface
Double click on exits to leave the location instantly
Character control swapping.
Technical advances:
Shadows - characters walk through graduated shadows
which give 16 levels of translucency.
Transparency -
characters are affected by walking behind smoke, glass
and other translucent materials. Again 16 levels of
translucency.
Geometric sprite transformation - as
sprites are sized, their features are retained - so
for example, a character�s face stays clear as the
sprite is shrunk rather than pixellating.
Alpha blending - The edges of characters are alpha
blended which has the effect of anti aliasing the line.
This blends the sprites with the background giving a
much better feel to the characters.
Multiple layers - up to four large parallax layers
all multi planing. Increased suport for lower spec
machines, including machines with slow CDROM drives
and limited hard drive space.
Support for hardware accelerated video cards
Many refinements to the PSX version to decrease CD
loading times
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